+ On the other hand, the Extra Crispy Game Mod and general bugfix goes around the issue by re-tooling Secondary Fire so guns held akimbo can fire in it, while at the same time allowing for guns akimbo on many other bigger weapons, like the assault rifle, the new Grenade Launcher and even the Howitzer. Other than constantly hitting the "drop weapon" key, the game gives you no way to avoid dual wielding whenever you happen to pick up another gun of the same type, too. It's something of a mixed bag, as you're robbed of the Secondary Fire, but generally the secondary fire for the guns you can use two at a time was either trying to force some alternate mode that the gun simply wasn't designed for or just plain useless: secondary mode with one pistol is quick and doesn't cost two bullets per shot (since akimbo forces you to fire both guns at the same time), but the lack of fire rate cap and no insistence on holding the gun at an odd angle means it can accomplish about the same at a further range while the SMGs lose the slower and more precise secondary mode, that mode was still noticeably less accurate than the pistols anyway the Sawed-Off Shotgun loses its more powerful double-barreled blast, but since akimbo weapons both fire at the same time anyway, it's closer to "upgrading" to permanent double-barrel blasts, without the increased spread from using it but at the cost of being unable to fire just one barrel at a time when ammo becomes scarce and the flare gun's secondary fire uses eight flares at once only to not set what you hit with them alight, which is about the only reason to use it over a regular bullet-firing weapon.